This can be done in the outliner by dragging your mesh over the collection named “ROOM_EXPORT”, Then holding SHIFT and dragging your mesh over the same collection. To unlink a SeeThrough node, select the mesh or meshes, and click Unlink SeeThrough.īe sure any meshes you add to the room are inside the “ ROOM.EXPORT” Collection or it will not be exported! They should also be children of “ Skeleton.Room“.To link an object, select the SeeThroughArmature Cone, along with any meshes you would like to link to it.Whenever the camera moves behind the cone, the linked meshes will disappear. Move the cone such that the point aims in the direction the mesh will be seen from.If you would like to have a see through mesh, click ‘ Create See Through Node‘. If you would like to add or remove either Catcher/Pitcher nodes or Handle nodes, Use the Add Link Catcher or Break Link Catcher and Add Link Handle or Break Link Handle buttons to do so.The Custom seat is used to trigger animations of the same name.Set the distance with the number in the middle.If you want to quickly make a grid of furniture nodes, use the direction arrows below ‘ + Furniture‘.Select which type of furniture seat you would like to add.Note: The meshes generated are for reference and will not be exported.Adjust the initial size of the room with the X Y Z Sliders.This is a sub-article of IMVU Studio Toolkit.
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